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Incident
When entity is created
When match begins
When round begins
When round ends
When stage begins
When stage ends
When player score changes
When team score changes
When player revived
When team Ace
Enter trigger area
Exit trigger area
When button {0} is pressed
When entity eliminates
When entity is eliminated
When entity takes damage
When dealing damage
When generator spawns
When player equips weapon
When player equips an armor
When player uses an item
When player is knocked down
When entity collides with trigger
When player bounces off tire
After entity is teleported
When entity enters vehicle
When entity exits vehicle
When entity drives vehicle
When player collides with trigger
When entity bounces off tire
After player is teleported
When player enters vehicle
When player exits vehicle
When player drives vehicle
When an item is obtained
When a weapon is obtained
Entity
Current entity
Obtain all players
Obtain all teams
Set property
Obtain property
Add item
Obtain random spawn coordinates
Obtain player score
Set player score
Obtain team total score
Set team current round score
Teleport
Target of damage
Target of damage
Obtain nearby teammates' locations
Player of this entity
Recover HP
Create item
Modify property
Set basic property
Generate next wave
Obtain wallet
Player revival
Obtain entity type
Error: No API-DynamicCreateItemID
Delete item
Clone an object
Destroy player item
Stop/run an AI
Chased entity
Travel to target point
Set travel path
Create a wallet
Add currency
Consume currency
Initiate a transaction
Obtain currency amount
Obtain currency entity
Obtain all stores
Game
Create custom HUD
Delete custom HUD
Obtain control
Wait
Enable movement
Output log
Switch stage
Turn on out-of-zone damage
Turn off out-of-zone damage
Create visual effects
Delete visual effects
Create text
Remove text
Create Icon
Remove icon
Create visual effects
Create text
Create icon
Play sound effect
Display floating notifications
Data
Value input
Text input
Coordinates input
Boolean input
Color input
4 arithmetic operations
Compare
And/Or
Random integer
Random float
Absolute value
NOT
Square root
Negative
Length
Obtain
Modify
Append
Remove designated elements
Delete
Connect
Obtain x vector component
Obtain y vector component
Obtain z vector component
Set x vector component
Set y vector component
Set z vector component
Vector addition
Vector subtraction
Vector multiplication
Dot product
Cross product
Vector normalization
Vector magnitude
Vectors distance
Vectors angle
Obtain color
Contains element or not
Add all elements to another list
Obtain first position of an element
Obtain last position of an element
Check entity's parent category
sin
cos
tan
Round up
Round down
Round
Create a direction point
Obtain coordinates
Obtain direction coordinates
Convert to string
Logic
Conditional statements
Conditional statements - Else
Loop every element
Loop of integer range
Conditional loop
Break loop
Continue to next
Check null
Incident
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Workshop / Incident / When an item is obtained
When an item is obtained
en
6
7
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When player drives vehicle
When a weapon is obtained
Content
Type
Introduction
Input parameter
6
7
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