Type
Entity
Introduction
Let an AI entity move to the target coordinates. Select the AI entity using the cursor or use the current entity block to designate the AI entity. After entering the coordinates, the AI entity will start moving torwards the destination. You can use blocks to set whether the AI entity should return to its starting point once it reaches the destination. You can also set whether the AI entity will attack battle entities along its way.
Input parameter
Input parameter | Parameter type | Description |
---|---|---|
Unit entity | AI | The AI entity that will travel |
Coordinates | Vector3 | The destination |
Return or not | Bool | Use to set whether the AI will return to original location after arriving to the destination. TRUE means return; FALSE means do not return. |
Attack or not | PatrolStyleType | Use to set whether the AI will attack nearby enemies along the way. TRUE means scan for enemies; FALSE means do not scan for enemies. |